Shaders with HLSL #03: Passing Additional Parameters

In previous parts of this series, we briefly discussed the need for Shaders and created our first Shader Program. In this subsequent part, we would be exploring on passing additional parameters to our Custom Shader. In previous example, we replaced entire color of applied Control with a single color. What if we need to replace … Continue reading Shaders with HLSL #03: Passing Additional Parameters

Shaders with HLSL #02 : Applying Shader to WPF Application

In the first part of series, we wrote our first Shader Program. Now it is time to compile it so that we could use it in our WPF Application. HLSL Compiler To compile your HLSL code to a format that could be used with .Net WPF application, you would require the fxc compiler. For Windows … Continue reading Shaders with HLSL #02 : Applying Shader to WPF Application