Asynchronous Code – Behind the Scenes – 002

In the earlier part of this series, we reviewed the generic structure of decompiled async code, especially the stub method. In this part, we would continue our explore of async code and look into the State Machine. We would not delve deep into the most important MoveNext() method yet, we will first familiar with the different parts … Continue reading Asynchronous Code – Behind the Scenes – 002