YAGNI Principle

We developers have a common problem – We tend to overthink and over engineer. We tend to over think into the future attempting to foresee some of the features that we might require in the project. But most often than not, those features might require a lot of changes resulting in technical debt, or not used at all.

YAGNI

This is the issue YAGNI or You Aren’t Gonna Need It intends to resolve. The YAGNI Principle states that we should implement features only when we actually need them, and never when we foresee that we might need them.

YAGNI is the crux behind XP’s (Extreme Programming) Practice of “Do the simplest thing that could work” and Emergent Design which encourages developers to design only for the features that is actually needed, unlike Big Design Up Front (BDFU). This reduces a large amount of unwanted work, and avoids feature creep, resulting in avoiding cost of delay.

Think about it, if you are including features that you don’t require now, there is additional cost of delay due to additional development and testing. And to think you might never actually need that code might have you banging your head cursing your assumptions which resulted in writing the code.

YAGNI discourages developers to work on features based on assumptions that you might require it later on. In fact, YAGNI aligns with the Occam’s Razor (modern interpretation for Software Development) which states among competing hypothesis, choose one with the least assumptions. This is what Lean Software Development teaches us as well, to delay the decision making as much as possible so that decisions can be made based on facts rather than assumptions.

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